Tuesday, February 6, 2007

Tutorial: Making the Superbowl Trophy

I know its late, but for those of you with a Superbowl hangover, maybe you might want to make a trophy of your own so here's a quick way how to make a trophy:

Tools:
3D Studio Max

1. First Start off by making an ellipse and unlike me you should center it.


2. Now add an Edit Spline modifier and select Vertex and use Transform modifier to shrink the two vertexes at the top and south of the eclipse along the x axis. You will notice it take on a more football shape.



3. Then Add a Lathe modifier and watch the football appear.

4. Now add a Edit Poly modifier and select Edge and highlight the middle line segment (Left Side). Chamfer that segment and now there will be two line segments with a little space in between them.


5. Add another Edit Poly and select Polygon, and then select the polygons between the two line segments that you just created. Now Bevel the polygons downward, creating a small concaving region.


6. Now select the edges that you created in step number four, and add a small Chamfer to give them some curvature.

7. Complete steps four through six for the two edges at the side. You can also do the same for the bottom part of the ball but in the end it might not matter. Actually shaping the bottom portion is pretty difficult because there are problems with the viewing windows. If you want to do this I suggest deleting half of the ball and then cloning and rotating the half to attach it back too the original.



8.Create a box that extends across the middle portion of the ball. Here I added a silver material just to see what it would look like. Its coming along pretty well.

9. Now add a bend modifier with a Bend angle of 33 and a Direction of 90 along the X axis.


10. Add an Edit Poly modifier and Chamfer the edges to the box. Then clone it and translate it to other side of the football.
11. Create the stitches to the bass in the same way. To get a nice curve on the stitches, my Bend modifier's setting was at an angle of 23 and a Direction of zero along the x axis.


12. Finally for he stand create a spline that has this general:

13. This of course is a bastard version of a stand outline. Its unsymmetrical, but it really doesn't matter all that much, just as long as you get the general gist of it. If you really want to make it symmetrical.
14. Extrude the shape with four segments and make it long in relation to the ball.
15. Then add an Edit Poly modifier, and select the vertexes near the top of the shape, and shrink them along the x axis. Then raise the third segment to give the stand curvature.

16. Finally Add a Metal Material, particularly chrome and your finished. Congrats Champ!

1 comments:

Anonymous said...

Looks pretty tight, but you gotta admit Peyton is a tight quarterback and Rex fuckin blew

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