Monday, March 5, 2007

Tutorial: Creating A Starfield and Comet


For a long time I wanted to know how to create a set of comets and a starfield to create dramatic scenes in space. Well I found out how to do the starfield, but the site was in German. I did some work and found out how to create the starfield using the old videopost trick. So lets get started.

Tools:
3D Studio Max

Steps

Creating the Comet

1. Create a sphere of any size, any shape and transform it across the X axis ever so slightly. Then add a Noise modifier to the object, and experiment with the settings. Always check Fractal, and Animate, and finally change the phase to see the effects take place. You can use the settings in the pic as an example.


2. Next go to Material Editor under render, and under the first material change the Diffuse color to a deep brown.


3. Then scroll down and under the same panel you will notice a section called Maps. Expand that section and check the Bump box and increase the value of the Bump to anywhere between 70 and 1000. Then click in the longer box next to it and select Shadow as the map.

4. In the settings for Shadow increase the iterations to 5 and drag and drop the material onto the comet.

Creating the Starfield
1. Setup a Camera that targets the Comet.

2. Next under Render select Viewport and click add Scene Event. From the dropdown menu select Camera01.


3. Add an Image Event (its the box with the curvy line through it) and from the Filter Plug in select Starfield. For now the default settings are fine but you can fool around with those and get some cool results.



4. Add an Image output event and click Files and name an output file where you want the file to be saved. Remember two things every time you render the file, this is where your file will be saved. Second, the video post is the only place where you can render and get a starfield.

5. Render this badboy. by clicking on the Running man. You can select a single frame our the complete animation. Depending on your settings for the Starfield, when you create a cool moving animation, your stars will go through a motion blur depending on how fast the animation is moving.

6. This should be your result

3 comments:

Mark R said...

WOW! Thank-you so much for putting this tutorial online! I've been searching this for centuries!!! Now at last I can get on with my solar systme animation, that I will post online as soon as it will be finished. I will publicly thank-you in the credits, and link to your great site! Thanks for sharing the knowledge, I very much appreciate!
Great job!

http://mondexplor.blogspot.com/

Anonymous said...

G'day

I'm looking for tutorials on space bacgrounds, I found your and thought I would give it a try but I can't quite understand what your saying in step 2. Could you rephrase it please. I'm new to max and still don't know my way around too well

regards

ttandc

Anonymous said...

Nice tutorial, but I have found that the built-in tutorials have a much simpler and more effective method for creating stars. I found a tutorial on here that used stucco to create stars and found it to be very effective as well.

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